ISSUE №95 – unidentified flying objects with unique characteristics
Oh my! Can’t wait to tell you the good news about our Hello, Neighbor! game.
First of all we’ve moved from the prototype stage, with a non-structured and quickly coded project base, to a well-organized and structured architecture. For that reason we’ve refactored some of our C++ core game code and carefully moved all of the previously created game resources to the new multi-platform structure. I can call it routine, but it is needed for future work with that zoo – Windows, Linux, MacOS, PS4, Xbox One.
Neighbor is gonna have to meet and study old familiar stuff again – bed and sleeping, kitchen tools, shower, TV, steel trap, flying tomatoes, etc.
And he learned new things! Neighbor can call the phone, fool around on the elevator, and is now extremely capable with bananas, as well as a host of other things.
You can ask, why the hell does he need the elevator? Because his house has become a little bigger from the prototype stage. Did you see the concept art for Neighbor’s mansion? Here it is:
And now we bring it to the game.
We would like to keep some aces up our sleeves and keep the house interior secret, but yes, we are going to show some new pictures. Of course you remember, don’t show anyone this top secret stuff!
During the refactoring period we caught some funny bugs. It’s nice but you won’t see them in the final release – unless, of course, they transform into a feature. Mua-ha-ha!
Lawn? Where we’re going, we don’t need lawn!
Okay, that’s all for today. And finally here is a little riddle for you guys – what have a shark, a school teacher and an elevator got in common?
Think about it. I’ll give you an explanation next time.